Linkdrop Nexus
Need a Modern deck for Magic: The Gathering?
Not in a position to spend hundreds of dollars?
Here are links (newest first) to some possible starting points.
- Asmo food ("unending removal") (black and red mana base) (cf. Dimir food)
- Merfolk ("enjoys an incredibly active and friendly community of players") (blue mana base)
- Affinity (beginner's guide) ("breaks the cardinal rule ... making spells cheaper") (artifact mana with some builds branching into blue and white) (previously, previously, previously)
- The Rock ("capable of answering anything and racing everything else") (green-black mana base)
- Dredge (previously, previously) ("uses its graveyard as a sort of 'second hand'") (rainbow mana base) (see also Nick Norman's guide)
- Death and taxes (previously) ("one of the few Modern archetypes that does not feature fetch lands") (white mana base)
- Yawgmoth (though the budget version leaves out its namesake card and would be more accurately described as "Abzan Toolbox Combo") (black and green mana base, filled out with white) (see also Ben Fraley's Yawgmoth guide)
- Burn (previously, previously, previously) ("while the metagame ... shifts around [them], burn decks don't care") (red mana base, branching into white) (see also Bloody Burn, which uses black)
- Dino Whack and Eight Whack (previously, previously, previously, previously) ("one of the weird aspects of [these] decks is that they tend to chump attack") and Goblins generally ("always seems like it has a trick up its sleeve") (red mana base, branching into black and green)
- Esper Mentor ("rewards you for slowing down") or tokens generally ("grow ... endless 1/1 tokens into real threats") (previously) (white mana base, leaning into black and blue) (see also Torens Monument, which uses green)
- Eldrazi Tron (+) or Mono-Green Tron ("incredibly resilient") (+)
- Boros Blitz (previously) ("turn ... one-mana creatures into threats that can one-shot your opponent") (red-white mana base) (+)
- Black burn (also) ("more damage each turn while gaining enough life to stay alive") (black mana base, splashing into red or green)
- Living End (previously) ("cycle as many creatures as you can, as fast as you can") (blue, green, and red mana base)
- Izzet Tempo (previously) ("games are often fun, fast and interactive") (red-blue mana base) (+)
- Zombies (previously) (not "the most powerful" tribe but "one of the most fun") (black mana base with red as an optional secondary color)
- Boomshine (also called "scissors") ("this deck unironically plays Darksteel Relic") (artifact mana)
- Not deck-specific per se, but Tolarian Community College has released an overview (video, transcript) on getting into Modern without breaking the bank
- Cabal Coffers ("pivot into making ... big-mana plays") (black mana base)
- Reanimator ("get into the ... wild side of the format") (black and white mana base, dipping into blue) (see also Abzan Rites, which uses green) (previously)
- Mono-Green Stompy ("the most efficient and powerful green creatures possible")
- Glimpse ("sets up a devastating flurry of spells and triggers") (red, blue, and green mana base)
- Enchantress (also, et cetera) ("a midrange combo deck, with the combo being ... drawing a ton of cards") (green and white mana base, branching into red) (previously) (see also Tessa's deck guide)
- Bant Soulherder ("can feel like [it's] doing nothing and then suddenly [it's] doing everything") (white, blue, and green mana base)
- Slivers ("keyword stacking increases their strength exponentially with each additional member") (rainbow mana base)
- Hammer time (+) ("turn your zero-mana artifact creatures into [dangerous threats]") (white mana base branching into blue) (see also Travis Brown's take on adapting the deck)
- 12 Shadow ("go all-in on losing life as fast as possible") (black mana base) (more traditional Death's Shadow builds branch into red, blue, and green)
- Scam (a/k/a undying, grief, evoke) ("abuse the MH2 elementals by 'interrupting' their evoke trigger") (black mana base, branching into red or white)
- Eight Rack ("punishes opponents for not having cards [in hand]") (black mana base, with some builds branching into white) (see also Sixteen Rack, because "eight [copies of the The Rack] simply isn't enough")
- Gifts Storm and Twiddle Storm (with Lotus Field) ("teaches you how to win through ... hate cards and tight situations") (red-blue mana base) (alternate build)
- Bogles (and auras generally) ("snowball enchantments") (white mana base, branching into green or blue)
- Spirits ("producing small margins ... takes practice to perfect") (blue and white mana base, with some builds branching into green)
- Hollow One ("just put your opening hand down on the table") (red mana base) (+)
- Hardened Scales ("you'll have lethal without even realizing it") (green mana base, branching into white or red) (see also Joan Carrasco's deck guide)
- Infect ("the best combat tricks in the game") (green-blue mana base) (All Will Be One update)
- Elves ("one of the best tribes in Magic") (green mana base with black as an optional secondary color) (+)
- Mono-Blue Tron (a control deck "without the price tag of traditional builds") (primer)
- Mill ("reducing the opponent's library to zero") (blue mana base with black or white as optional secondary colors)
- Temur rhinos a/k/a "crashcade" ("built in such a way that the only possible hit ... is [Crashing] Footfalls") (red, blue, and green) (see also Brittney Davis's tournament report from SCG Dallas 2022)
- Mono-Red Prowess ("push through heaps of damage") (apropos) (see also)
- Emeria control ("it doesn't particularly matter what happens to these creatures ... and they can be used as expendable tools") (white mana base with blue as an optional secondary color)
- Ponza ("a tremendous mana advantage beginning on turn one") (red-green mana base) (+)
- Grixis Thopter Sword ("a grindy artifact deck with lots of synergy [and] a backdoor infinite combo") (blue, red, and black mana base)
- Vampires ("received a huge push with" the Crimson Vow and Midnight Hunt sets) (black mana base)
- Calibrated Blast ("we don't plan on ever casting [these cards] ... in fact, we hope that we never draw them") (red mana base)
- Rokiric Multicolor ("make tokens whenever we cast a multicolor spell, which our deck is full of") (multicolor, here, is red-white, with a corresponding mana base)
- Doran ("toughness matters") (black, white, and green mana base)
- Carth and friends ("ultimating ... planeswalkers ... is our primary plan") (green and black mana base)
- Dimir thieves ("every single creature in our deck allows us to steal our opponent's cards") (blue and black mana base, potentially branching into white)
- Black ("Lurrus") midrange ("can be adapted into either [red-black] or Jund [plus green] ... over time")
- Wilderness Reclamation ("overwhelming mana advantage") (green and blue mana base, branching into red or black)
- Thing in the Ice ("budget control") (blue-black mana base)
- Squee Infestation ("a graveyard-centric, grindy ... combo deck") (green and black manabase)
- Charbelcher ("activates for a one-shot kill if you play zero lands")