Linkdrop Nexus
Need a Modern deck for Magic: The Gathering?
Not in a position to spend hundreds of dollars?
Here are links (newest first) to some possible starting points.
- Eight Whack (previously, previously, previously, previously) ("one of the weird aspects of [these] decks is that they tend to chump attack") and Goblins generally ("always seems like it has a trick up its sleeve") (red mana base, branching into black and green)
- Living End (previously) ("cycle as many creatures as you can, as fast as you can") (blue, green, and red mana base)
- Black burn ("more damage each turn while gaining enough life to stay alive") (black mana base, splashing into red)
- Izzet Tempo (previously) ("games are often fun, fast and interactive") (red-blue mana base) (+)
- Zombies (previously) (not "the most powerful" tribe but "one of the most fun") (black mana base with red as an optional secondary color)
- Boomshine (also called "scissors") ("this deck unironically plays Darksteel Relic") (artifact mana)
- Not deck-specific per se, but Tolarian Community College has released an overview (video, transcript) on getting into Modern without breaking the bank
- Affinity ("breaks the cardinal rule ... making spells cheaper") (artifact mana with some builds branching into blue and white) (previously, previously, previously)
- Cabal Coffers ("pivot into making ... big-mana plays") (black mana base)
- Merfolk ("enjoys an incredibly active and friendly community of players") (blue mana base)
- Reanimator ("get into the ... wild side of the format") (black and white mana base, dipping into blue) (see also Abzan Rites, which uses green) (previously)
- Mono-Green Stompy ("the most efficient and powerful green creatures possible")
- Glimpse ("sets up a devastating flurry of spells and triggers") (red, blue, and green mana base)
- Tokens ("grow ... endless 1/1 tokens into real threats") (also) (white mana base, with some builds leaning into black) (see also Torens Monument, which uses green)
- Enchantress (also, et cetera) ("a midrange combo deck, with the combo being ... drawing a ton of cards") (green and white mana base, branching into red) (previously) (see also Tessa's deck guide)
- Bant Soulherder ("can feel like [it's] doing nothing and then suddenly [it's] doing everything") (white, blue, and green mana base)
- Slivers ("keyword stacking increases their strength exponentially with each additional member") (rainbow mana base)
- Hammer time (+) ("turn your zero-mana artifact creatures into [dangerous threats]") (white mana base branching into blue) (see also Travis Brown's take on adapting the deck)
- Eldrazi Tron or Mono-Green Tron ("incredibly resilient") (+)
- 12 Shadow ("go all-in on losing life as fast as possible") (black mana base) (more traditional Death's Shadow builds branch into red and either blue or green)
- Scam (a/k/a undying, grief, evoke) ("abuse the MH2 elementals by 'interrupting' their evoke trigger") (black mana base, branching into red or white)
- Eight Rack ("punishes opponents for not having cards [in hand]") (black mana base, with some builds branching into white) (see also Sixteen Rack, because "eight [copies of the The Rack] simply isn't enough")
- Dredge (+) ("uses its graveyard as a sort of 'second hand'") (rainbow mana base) (see also Nick Norman's guide)
- Gifts Storm and Twiddle Storm (with Lotus Field) ("teaches you how to win through ... hate cards and tight situations") (red-blue mana base)
- Bogles (and auras generally) ("snowball enchantments") (white mana base, branching into green or blue)
- Spirits ("producing small margins ... takes practice to perfect") (blue and white mana base, with some builds branching into green)
- Burn (previously) ("while the metagame ... shifts around [them], burn decks don't care") (red mana base, branching into white) (see also Bloody Burn, which uses black)
- Hollow One ("just put your opening hand down on the table") (red mana base) (+)
- Boros Ground Rift ("turn ... one-mana creatures into threats that can one-shot your opponent") (red-white mana base) (+)
- Hardened Scales ("you'll have lethal without even realizing it") (green mana base, branching into white or red) (see also Joan Carrasco's deck guide)
- Infect ("the best combat tricks in the game") (green-blue mana base) (All Will Be One update)
- Elves ("one of the best tribes in Magic") (green mana base with black as an optional secondary color) (+)
- Mono-Blue Tron (a control deck "without the price tag of traditional builds") (primer)
- Mill ("reducing the opponent's library to zero") (blue mana base with black or white as optional secondary colors)
- Temur rhinos a/k/a "crashcade" ("built in such a way that the only possible hit ... is [Crashing] Footfalls") (red, blue, and green) (see also Brittney Davis's tournament report from SCG Dallas 2022)
- Mono-Red Prowess ("push through heaps of damage") (apropos)
- Emeria control ("it doesn't particularly matter what happens to these creatures ... and they can be used as expendable tools") (white mana base with blue as an optional secondary color)
- Death and taxes ("one of the few Modern archetypes that does not feature fetch lands") (white mana base)
- Ponza ("a tremendous mana advantage beginning on turn one") (red-green mana base) (+)
- Grixis Thopter Sword ("a grindy artifact deck with lots of synergy [and] a backdoor infinite combo") (blue, red, and black mana base)
- Vampires ("received a huge push with" the Crimson Vow and Midnight Hunt sets) (black mana base)
- Calibrated Blast ("we don't plan on ever casting [these cards] ... in fact, we hope that we never draw them") (red mana base)
- Rokiric Multicolor ("make tokens whenever we cast a multicolor spell, which our deck is full of") (multicolor, here, is red-white, with a corresponding mana base)
- Dimir food ("[plays] to the board better than most decks in the format") (blue and black mana base, branching into white)
- Doran ("toughness matters") (black, white, and green mana base)
- Carth and friends ("ultimating ... planeswalkers ... is our primary plan") (green and black mana base)
- Dimir thieves ("every single creature in our deck allows us to steal our opponent's cards") (blue and black mana base, potentially branching into white)
- Black ("Lurrus") midrange ("can be adapted into either [red-black] or Jund [plus green] ... over time")
- Wilderness Reclamation ("overwhelming mana advantage") (green and blue mana base, branching into red or black)
- Thing in the Ice ("budget control") (blue-black mana base)
- Squee Infestation ("a graveyard-centric, grindy ... combo deck") (green and black manabase)
- Charbelcher ("activates for a one-shot kill if you play zero lands")