And He Was Forced to Kill Every One of Them

Dragoon X Omega II, by Sliver X and Thaddeus, 2006.

Huge accomplishment. Graphics unbelievably good. Everyone involved needs commending. And yet . . .

Sargon has one pose and no animation: the stoic super-soldier whose response to everything is the same: shoot it. Unfortunately that describes the game’s battles all too well. Final Fantasy was about coordination; DXO2, so far, is about — repetition?