Fantastic sound; graphics that swing from urban decay to panoramic decadence; subroutines wound so tightly there’s room for all sorts of shortcuts, unintended side effects, and useful, deadly glitches. Not only violent but graphic: this is a game that opens with a woman being beaten and kidnapped.
Also, it’s hard as hell.
The Scream, by Edvard Munch, 1893
Only by using save-states to practice the game’s latter stages did I reach the point where I could beat it without saving. Without a turbo controller, I wouldn’t even want to try.